The first thing to say is that, in general,
monster earbuds monitoring is almost always the option of a "second best solution". The vast majority of the recorded sound is intended for listening through speakers, and it is important to recognize this fact. The simple amplitude differences are stereo signal to position information (via the ubiquitous Pan-Pot) create only credible impression of spatial positioning when auditioned coded correctly located by a pair of speakers
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The way our ears interpret sounds from the speakers by nature very different from the simple headphones. Stereophonic is an illusion of hearing - as much as the vision of 25 still images per second in rapid succession creates the visual illusion of moving pictures in a natural way. When listening to a speaker, the sound comes inextricably addressed with both ears, and if the speaker on its side (think of the left speaker in a stereo pair, for example) is set, their sound is achieved 'ear something smaller, before it reaches the farthest. The differences in the time-of-arrival fixed for each ear are combined differences between the channels of the encoded stereo audio material with variable amplitude, and deceive ourselves heard to information in time-of-arrival notice for any other sound played and thus discrete directions.
Listen with headphones works quite differently. When wearing headphones, each ear can only hear the sound from the headset - there is no natural way in which the sound of the left earpiece can reach the right ear, for example. Consequently, the amplitude differences between the left and right channels are recorded not create the differences between the desired arrival time. The result is that most of us from noise in our heads, at about a line from ear to ear perceive distance.
There are some systems that try this deficiency, imagine trying to overcome the effects of crosstalk inherent in monitoring speaker. However, an environment of the headphone speakers is more complex than a simple bleeding emulates a bit "of each channel in the receiver side. The crosstalk should be delayed by an appropriate amount and spectrally shaped introduced natural acoustic artifacts while noises go to the human head . This combination treatment is often referred to as a "head-related transfer functions' or HRTF, but I'm not aware of commercial examples, which is good enough to be considered for accurate mixing tasks to work. That is, the more sophisticated process of convolution DSP has much to offer in this regard, and at least one very promising experimental system has been developed, described as a room in the "Binaural simulation '.
The result is that if we important for monitoring that we are going to have to get the
SMS headphones to interpret what he feels, and refer to the effects described above conventional speakers presented want to use.